// Personal Lab
NH.LAB
Nathaniel Hulley — XR & Emerging Tech
Actively experimenting
20+
Yrs experience
#6
Experiments
A space to push, test and publish experiments in AR, AI and emerging tech. Some are polished, most are raw — all are real. Built by a Technical Director with 20+ years in digital production.
Filter // Showing 6 experiments
Project Boost — Unity WebGL game
Hosted here
Game · Unity 2025
Boost
A rocket game where you navigate through obstacle courses using thrust and rotation. Built in Unity with C# — my first complete WebGL game export. Based on the Gamedev.tv course.
ComfyUI - RIP Ozzy & Hulk
AI · Generative 2025
ComfyUI — RiP
A generative AI homage to Ozzy Osbourne and Hulk Hogan. An excuse to dig into ComfyUI workflows and see what's possible with image generation.
Polycam to model-viewer embed
Hosted here
WebAR Sep 2024
Polycam → model-viewer Embed
A pipeline for scanning physical objects with Polycam and publishing them as interactive 3D embeds on the web — no app required.
ARkit Halloween Pumpkin
Hosted here
AR · iOS 2020
ARkit Halloween Pumpkin
An iOS ARKit experience built for Halloween as a bit of fun in the office. Place a pumpkin in your real-world space using Apple's native AR framework.
ARkit How hard can it be?
Linkedin
AR · Article 2018
ARkit 2.0 Quicklook — How Hard Can It Be?
My first published article — a hands-on breakdown of Apple's AR Quicklook format, what it takes to create a .usdz file, and how to get it working on the web.
MakeyMakey Jumping Jonny
Write-up
Game · Installations 2014
MakeyMakey — Jumping Jonny
A physical installation built with Arduino and MakeyMakey. Turn anything conductive into a game controller — bananas, Play-Doh, your hands.