// Personal Lab
NH
.
LAB
Nathaniel Hulley — XR & Emerging Tech
Actively experimenting
Lab
About
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20
+
Yrs experience
#
6
Experiments
A space to push, test and publish experiments in AR, AI and emerging tech. Some are polished, most are raw — all are real. Built by a Technical Director with 20+ years in digital production.
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AR
AI
XR
WebAR
Location
Game
Installation
Showing
6
experiments
Hosted here
Game · Unity
2025
Boost
A rocket game where you navigate through obstacle courses using thrust and rotation. Built in Unity with C# — my first complete WebGL game export. Based on the Gamedev.tv course.
AI · Generative
2025
ComfyUI — RiP
A generative AI homage to Ozzy Osbourne and Hulk Hogan. An excuse to dig into ComfyUI workflows and see what's possible with image generation.
Hosted here
WebAR
Sep 2024
Polycam → model-viewer Embed
A pipeline for scanning physical objects with Polycam and publishing them as interactive 3D embeds on the web — no app required.
Hosted here
AR · iOS
2020
ARkit Halloween Pumpkin
An iOS ARKit experience built for Halloween as a bit of fun in the office. Place a pumpkin in your real-world space using Apple's native AR framework.
Linkedin
AR · Article
2018
ARkit 2.0 Quicklook — How Hard Can It Be?
My first published article — a hands-on breakdown of Apple's AR Quicklook format, what it takes to create a .usdz file, and how to get it working on the web.
Write-up
Game · Installations
2014
MakeyMakey — Jumping Jonny
A physical installation built with Arduino and MakeyMakey. Turn anything conductive into a game controller — bananas, Play-Doh, your hands.